#ifndef INTROSTATE_H
#define INTROSTATE_H


#include "GameState.h"

using namespace Ogre;
using namespace OIS;

class IntroState : public GameState
{
public:

DECLARE_GAMESTATE_CLASS(IntroState);
 /** Inherit to supply game state enter code. */
    virtual void enter(void);
    /** Inherit to supply state exit code. */
    virtual void exit(void);

    virtual bool keyPressed( const KeyEvent &arg );
    virtual bool keyReleased( const KeyEvent &arg );

    virtual bool mouseMoved( const MouseEvent &arg );
		virtual bool mousePressed( const MouseEvent &arg, MouseButtonID id );
		virtual bool mouseReleased( const MouseEvent &arg, MouseButtonID id );


};



#endif // INTROSTATE_H
